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    • Compile GZDoom on macOS (2025-04-03)
    • Construct Interactive Voronoi Edges In TypeScript and Canvas (2023-06-16)
    • Connecting Sonic Pi to KodeLife by Converting OSC Messages to MIDI (2021-06-06)
    • Building a Pseudo-3D Racing Game for the 2020 JS13k Game Jam (2020-09-22)
    • Tracking JavaScript Game Events with URLs and Custom Events (2020-08-01)
    • Building a Final Fantasy-style ATB System in RxJS (2020-03-02)
    • Create a PWA from a Phaser Game Using Workbox (2019-06-30)
    • Compiling a C++ OpenGL Project for OS X and WebAssembly (2019-04-08)
    • Working Locally with AWS Coginto and aws-amplify (2019-01-05)
    • Build, Zip, and Check the File Size of a js13kgames Project (2018-08-01)
    • Creating a Canvas Overlay (2018-02-02)
    • Extending the Built-in Phong Material Shader in Three.js (2017-11-06)
    • Modernizing a Five-Year-Old JavaScript Project (2017-09-25)
    • Trying to Tree-shake Three.js with Rollup (2017-06-18)
    • Prototyping a Game in Glimmer and TypeScript (2017-06-10)
    • Processing Game Events with Amazon SQS, Node, and Rails (2017-05-31)
    • Using Ember.js for Game Development (2017-03-27)
    • Shell Script to Deploy and Activate Your Ember App to S3 (2015-10-25)
    • Deploy Your Ember App Along With Your Ruby on Rails App via Capistrano (2015-07-31)
    • Incremental, Snapshot-based Backup with Rsync and SSH (2011-11-26)
    • Shell Script to Forward iTunes Library to Remote Machine via SSH (2011-05-30)
  • Matt McKenna
  • mtmckenna@gmail.com
  • mtmckenna
  • mtmckenna

Software stuff in California.